UI Trouble


Status Update: 

So for the February build of the game, I wanted to make the game more alive. I had a small list of things I wanted to spruce up before the build would release on the morning of March 1st. 

The first of course was to spruce the UI. As you saw, it was all just Scratch's variable system, and of course, if that was in the final game, it would look really ugly, even if it was in it's large state, so I had to make a UI. I wanted to have the box holding the money and the text itself to be one sprite to save space but for some reason It would lead to a layering issue. 

In fact, I had a lot of trouble with layering issues when it came to the UI In general, so I had to rework the layers to fit the fancy and had to split the money ui into 2 sprites, one for the board, and the other for the text.

This was also the time I wanted to add in Health and a Hunger system. Of course, I had a very simple Bar code which helped me with coding the system. But of course, layering issues plagued this portion as stated in the earlier paragraph. it got so bad that the store wall was completely missing. But of course, I fixed it.

I also had the idea of making it so that you would go slower if your hunger was down 45% or lower. Of course, I don't know if that should still be added. (Only time will tell)

Of course, I haven't done anything with health just yet, as I have no way to take damage in the game, but once I add Combat in the March Build (Could be February but I'm not going to push myself that far)

Then came the inventory. Oh Boy, the Inventory was a nightmare. I had a nightmare trying to do the inventory text. Especially with the food. I went through several debugs, code changes and 5 cups of coffee just to get it to work properly. 

And it's already halfway through the month.

I still have a few more things to get done of course before the February Build

Like:

Selling Items

NPC's

Day and Night Cycle

Possible Features

Combat

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